I was next up, on "Waht's So Bad About Living in the Matrix?" wherin we discussed that, given the starting premise of a devastated Earth, virtual reality might not be so bad, provided the Humans and Machines could make common cause and Humans could have some determination of "life" in the Matrix/. The hard part is determining what's in it for the Machines--.
We of course found time to make a pass through the dealer's room and left some money at verious tables (including Uncle Hugo's) in return for good stuff.
I sent Georgie out to dinner with Tracey Benton and Bill Bodden to arrange skulduggery for WisCon, while I paneled into the night on "Older Gamers" and "Out of Print Authors that Need to Be Reprinted."
My tips on how to get in a good evening of gaming boiled down to 1) Know your gamers, and 2) Know your game. An oldeer gamer should have enough experience to control or exclude disruptive elements, and should know the game system well enough that big rules debates don't erupt. These suggestions were well received.
As for reprints, I had a long list consisting of entire publshing lines. I wanted to see back novels from the old Avalon Science Fiction line of the 50's and 60's, that put a lot of the work of DeCamp & Pratt and Alan E.Nourse into hard covers; Ace Doubles novelletes, including the E.C. Tubb "Dumarest of Terrs" series; and gems from the early DAW list, including the works of the late Thomas Burnett Swann. Lots of people wrote these down, for whatever good it did.
My last panel ended at 7:30PM, at which time we bugged out for home. Georgie had to work Sunday, but I would be back for more panel action--.